<%if(!$INCLUDED["sendarticle"]) { Include("guyville/sendarticle.inc");}%> SPORTS GLOSSARY: FOOTBALL

Bud Sports Football Glossary

 


Audible: Verbal commands shouted by the quarterback as he reads the defense at the line of scrimmage in order to change the play called in the huddle.


Backfield: The area behind the line of scrimmage.


Blackout: When a regional network TV affiliate is forbidden from showing a local game because it is not sold out. The New Orleans Saints have been blacked out for years.


Bomb: A long pass thrown to a receiver sprinting down the field.


Bump-and-run: Used by pass defenders, where they hit a receiver once within 5 yards of the line of scrimmage to slow him down, and then follow him to prevent him from catching a pass.


Clipping: Blocking an opponent below the waist from behind; this is a personal foul, punishable by a 15-yard penalty.


Cornerback or Safety blitz: A blitz package in which the corners or safetys, instead of covering the receivers, rush the quarterback.


Cover or coverage: Preventing a player from gaining yards; in pass coverage, a defender follows a receiver to prevent him from catching a pass; in kick coverage, members of the kicking team try to prevent a long kick return.


Crossing route: When a receiver delays a moment at the line and then runs over the middle across the field.


Dime package: When the defense replaces two linebackers with defensive backs to increase pass protection or to get a special blitz package.


Double coverage: When 2 defensive players cover one receiver.


Drop back: When a quarterback, after taking the snap, takes a few steps backward into the pocket (area of maximum pass protection) to get ready to pass.


"Dying quail:" A deflected or poorly thrown ball that resembles a shot waterfowl in flight.


Eligible receiver: A player allowed by the rules to catch a forward pass; all offensive players are eligible except linemen and the quarterback, who must notify the referee if they wish to become eligible and stand at least one yard behind the line of scrimmage before the snap.


Encroachment: If a player (besides the center) is in the neutral zone and contact occurs prior to the snap; a foul punishable by a 5-yard penalty.


Fair catch: When a kick returner decides only to catch a punt or kickoff and not advance it, protecting himself from being hit by an opponent; he signals for a fair catch by raising one hand in the air and waving it.


The flat: Areas in the backfield parallel to the quarterback. On a passing play, the quarterback will pass there only when no one down field is open.


Forward progress: The location to which a ball carrier has advanced the ball, even if he was pushed backwards after getting there.


Free kick: A type of kick taken to start or restart play after a team has scored a safety, with no defenders nearer than 10 yards away. In kicking style it is essentially a punt.


"Frozen rope:" A pass thrown crisply, perfectly straight, and right on target.


Gunner: The member of special teams who is usually the first downfield to tackle the ball carrier. Steve Tasker was one of the great gunners.


"Hail Mary:" A desperation pass usually lofted towards the end zone in the final seconds of a game, where there is a slim hope of a touchdown in the ensuing free-for-all.


"Hands" team: During an on-side kick, the receiving and kicking teams will put the players on the field with the most experience in handling the ball, usually wide receivers and cornerbacks, in order to facilitate recovery.


Hang time: The length of time a punt is in the air.


Holding: An infraction where a player impedes the movement of an opponent by grasping or hooking any part of his body or uniform; punishable by a penalty: 10 yards if against the offense, 5 yards and a first down if against the defense.


"Hot" receiver: If the quarterback recognizes a blitz, he will designate one receiver as his outlet, or hot, receiver. The quarterback will then call an audible and throw a quick slant to this receiver.


Intentional grounding: A foul called against a quarterback who purposely throws an incomplete forward pass solely to avoid a sack; cannot be called if the pass lands at or beyond the line of scrimmage.


John 3:16: Signs held up by fans in the stands behind the goalposts seeking divine intervention or attention for their team. The passage cited is: "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."


Lateral: Pass thrown to a teammate backwards from the team's line of scrimmage or parallel to it; unlike a forward pass (which can be thrown only once per play), players may lateral the ball as often as they want, similar to rugby.


Man in motion: A single player on the offense who is permitted to move parallel to the line of scimmage prior to the snap in an attempt to get open or confuse the defense. Only one man can be in motion at any time.


Necessary line: The imaginary line the offense must cross to achieve a new first down.


Neutral zone: The region that contains the ball as it sits on the ground before each play; the area between the two lines of scrimmage.


Nickel defense or nickel package: When a defense brings in a 5th defensive back to replace a linebacker on the field, increasing its pass coverage or give a different look to the blitz.


Option: A play when the quarterback has the choice of passing, handing off or running with the ball.


Personal foul: A foul that might cause injury; punishable by a 15-yard penalty.


Pick: When two receivers cross and one bumps the defender of the other. This is supposed to be offensive pass interference, but it is seldom called. Also another term for interception.


Pitch-out: A lateral tossed from a quarterback to a running back.


Play-action pass: A passing play after the quarterback has faked a hand-off.


Pocket: The area behind the offensive line, where the quarterback is protected by his blockers.


Post pattern: A long pass play, usually when the wide receivers take off down the sidelines.


Pull Block: When an offensive lineman moves out and blocks a defender on the outside of the play.


Reverse: A play in which the quarterback hands off to a teammate, who then runs parallel to the line of scrimmage and hands off the ball to a teammate running back the other way.


Roll out: When a quarterback runs parallel to the line, looking for a receiver.


Safety: When a ball carrier is tackled in his own end zone after bringing the ball there under his own power; the defense earns 2 points and receives a free kick from the offense¹s own 20-yard line.


Screen: As the offensive line lets the blitz come through, the quarterback then passes to the running back as the offensive line now precedes him downfield as run blockers.


Series: The group of 4 downs a team has to advance 10 yards.


Shotgun formation: A formation where the quarterback lines up behind the center five yards deep. He takes the snap like a backwards pass thru the legs of the center.


Special teams: The group of players who participate in kicking plays.


Stiff arm (or straight arm): A push by a ball carrier to ward off a tackler.


Tackle: A player position on both the offensive and defensive lines; there is usually a left and right offensive tackle, and a left and right defensive tackle.


Third-and-long: When the offense faces a third down and is more than a short running play away from a first down; usually third-and-5 or greater.


"Third-and-forever:" When the offense, due to a sack or miscue, finds itself in a third and 15 or longer situation.


Touchback: When a player who gains possession of a ball in his own end zone kneels to the ground and automatically starts the next play at his own 20-yard line; also awarded if the opponent kicks the ball across the end line.


Wild Card: A team that makes the NFL playoffs by having one of the 3 best records among non-division winners in its conference.

See Also:
Baseball Glossary
Basketball Glossary
Soccer Glossary
Football Glossary



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